A quick (one evening) port of my old Duck Hunt VR game to the Oculus (a.k.a. Meta) Quest 2. Mainly to check what kind of performance I can expect from this device.
The build is still a little rough especially on the light and shading side. Also the mapping of the Zapper (gun) to the Quest 2 controllers needs some polishing, as the trigger is off-center on the physical controllers.
I finally pulled the trigger… I have been considering if I should upgrade my HTC Vive set to a new and shiny Valve Index set. My play (and development) time is very limited with two young kids in the house.
In the end I decided that running a Valve Index HMD on my current GPU (Geforce GTX 1080) would be limiting it severely. And upgrading my GPU is not a fun thing to do at this moment (way more expensive than the full Valve Index set).
So I decided to only buy the Valve Index controllers, and keep on using the original HTC Vive HMD for now.
Now I can finally play Half-Life: Alyx ๐ I was holding out until I had the right gear to experience it “The Way its Meant to be Played”.
I have to say, I needed a little adjusting time (after all the VR hours with the old HTC Vive controllers). But in Half-Life: Alyx these Valve Index controllers really rock! The game is also awesome. It is really cool to be back in the Half-Life universe after all these years ๐
Today I introduced my 2-year-old son to Virtual Reality, exploring the ocean life in “theBlu“.
The HTC Vive is now called the “visjes bril” (a.k.a. fish glasses). The big blue whale seems to be a little intimidating for 2-year-old virtual boys ๐ But they really love the jellyfish ๐
My first little Unity 3D Virtual Reality project, inspired by my old friend the Nintendo Entertainment System. Please keep in mind the I have never used Unity 3D before, so this is my first sandbox application…